DialogueRunner.SaveStateToPersistentStorage(string)
Method in DialogueRunner
Summary
Saves all variables from variable storage into the persistent storage.
public bool SaveStateToPersistentStorage(string saveFileName)Remarks
This method attempts to writes the contents of VariableStorage as a JSON file and saves it to the
persistent data storage under the file name saveFileName. The saved information can be loaded via the
LoadStateFromPersistentStorage(string) method.
If saveFileName already exists, it will be
overwritten, not appended.
Parameters
| Name | Description |
|---|---|
string saveFileName | the name the save file should have on disc, including any file extension |
Returns
true if the variables were successfully
written into the player preferences; false
otherwise.