DialogueRunner.SaveStateToPersistentStorage(string)

Method in DialogueRunner

Summary

Saves all variables from variable storage into the persistent storage.

public bool SaveStateToPersistentStorage(string saveFileName)

Remarks

This method attempts to writes the contents of VariableStorage as a JSON file and saves it to the persistent data storage under the file name saveFileName. The saved information can be loaded via the LoadStateFromPersistentStorage(string) method.

If saveFileName already exists, it will be overwritten, not appended.

Parameters

NameDescription
string saveFileNamethe name the save file should have on disc, including any file extension

Returns

true if the variables were successfully written into the player preferences; false otherwise.