DialogueRunner.LoadStateFromPersistentStorage(string)
Method in DialogueRunner
Summary
Loads all variables from the requested file in persistent storage into the Dialogue Runner’s variable storage.
public bool LoadStateFromPersistentStorage(string saveFileName)Remarks
This method loads the file saveFileName from the
persistent data storage and attempts to read it as JSON. This is
then deserialised and loaded into the VariableStorage.
The loaded information can be stored via the SaveStateToPersistentStorage(string) method.
Parameters
| Name | Description |
|---|---|
string saveFileName | the name the save file should have on disc, including any file extension |
Returns
true if the variables were successfully
loaded from the player preferences; false
otherwise.