Localization.AddLocalizedStrings(IEnumerable)
Method in Localization
Summary
Adds a collection of strings to the runtime string table.
public void AddLocalizedStrings(IEnumerable<StringTableEntry> stringTableEntries)Remarks
This method updates the localisation’s runtime string table, which is useful for adding or changing the localisation during gameplay or in a built player. It doesn’t modify the asset on disk, and any changes made will be lost when gameplay ends.
Parameters
| Name | Description |
|---|---|
| strings | The collection of StringTableEntry objects to add. |
IEnumerable<Yarn.Unity.StringTableEntry> stringTableEntries |